...The main story, anyway. At the Captain's ship, go left from the screen with the ID reader and put the battery in the panel. Visit the secret vault when you're nearby. Yes, that was how I first found this website, and I've found so many great games through here since then. The Block Remover Tool is in the other vent. Submachine: FLF read more. I didn't know if anyone would want to hear my ramblings and vague hints ;-). Pick up all four Fuses. in room 0, 1, thre is a plate with letters and a switch under each. I know where an eighth is, but can't figure how to get it. Meaning from left bound loop are two you'll get to left bound loop are one, and from there back to the entrance. The Coil is still there powering the dimensional locater, but the ladder is missing. They look useful. No idea what to do with it, probably I'll use it on a circular thing at the top of 0-0-1...? Were we really in the game? Naturally, it's quite near the end. Enter, Left, Left, Get item, Up, Set Device, Right, Right, Right, Down, Set Device, Up, Left, Get Item, Left, Exit. - Visit 100, get the Vector Finder, it's somewhere left of the teleporter. RadiantPhoenix. I'm more used to the Japanese 'escape' games where the Happy Coin ending is different to the normal ending. It appears to be solid. (Wow, so much left to explore!). Flip the switch to lower the ladder. There are four cogs in the game - one for the right mechanism, two small cogs and the second big cog for the left mechanism. Go three times to the right from the Binary portal and use the Karma Stabilizer. You'll need to use this machine later; Room with large wall switch - With each setting to the switch, you have to find the corresponding room. Use a Insulator Cap found in 101P to block the exit security gate. Find the Stabiliser in an opened panel. if you mean the thing that lets you go to the place where you put the ship ID. The grand finale of the Submachine saga. actually made me a little teary-eyed :*) Especially since you can't go back in once you're out. Collect two parts of a telescope from rooms in the shrine and assemble them on a mount in another room. Just awesome. Most of them have red and green indicators and labels, though there is one dial with labels from all the other devices, and one with multiple red lights with a panel that might open. If we can power it we might salvage something from this trip. Set the valves so that the two lights are even with a horn, forming an electric arc. The creator, Mateusz Skutnik, has finished up with the best art and longest trek so far. Obtain the four tile pieces. It's more commentary than directions, so it's good if you want vague hints, or want to read about a previous section to see if you missed an obscured clue. Progressive spoilers: character of the game, descriptions and clues, search locations. The wall near the Light Sphere is broken. I wonder what should I do with the light sphere. I've been trying to open it since the beginning of the game and have tried all the possible combinations, but it never opens. Enter the storage vault, there's only one left of the teleporter. Solved both dilemma's. The large capsule is through the door right of the teleporter and down the hall. If the puzzle is correctly solved, you can get a Cog Wheel from the Karma container. There's a building blocking our path. in the first portal area with all the statues. Far right of the teleporter there's a ladder up to 33/4. Explore the vaults looking for Loop Stabilisers and Karma Fuses. Use the hatch wheel at the edge section where you go all the way to the right and climb up the pipes. Go right once and enter the Karma Portal. Find a Triple A Battery on the floor under the stairs in 110. clicked that big lightbulb thing. Look at the skull via the blue screen, pick up the Explorer's Chip, we can use it to unlock the remain area at the Lab later. Right once, Up twice, right once, Light Sphere, down twice, place the Fork to connect the wires. No matter what you've done, what you have, or where you are, you can still reach the ending! Once the energy points and the speakers are connected in Room "B", the corresponding speaker will glow blue and go to its associated room "A" to flip the switch. But I can't get down there. Go right once, walk down the stairs and right once. 0-1-0 http://imgur.com/mOKuVIw Congratulations, you have really left the Submachine, Murtaugh and Elizabeth are waiting for you! Remove the three rusted metal plates laying the right wall. It will stop flashing and you will get the second Stone Grape. You need three more; Another loop, go in all directions until you find: Room with gas canisters and Sub-Bot - Take note; Room with large fuse machine - Make note. There's a wire to some holding cylinder. It also seems to be falling apart, like the docks, there are paths that lead to empty space and broken walls floating about. Head back to the ladder. The experimenter seems to have found a way to repair broken walls! This is the most difficult and annoying puzzle in the game. Repair the wall to access a karma portal to a little place with a secret. Go right once from the entrance, place the fuse and return the way you came. One of them has two indicator lights on it. You can use all the secret balls to reveal history messages, and a final 'Thank You' from creator Mateusz Skutnik, Progressive spoilers: hint title, area and needed items, detail. "Secrets" contains info for getting the ten small red balls that are used to access extra text just before finishing the game. I first found JayisGames a decade ago while searching for information on the first Submachine game, after I found it on another website. friendly blogs. To navigate move your cursor to the edge of the screen (or over an open doorway, staircase, or ladder). Find the exit. I want to say I'm far in to the game, but it feels like I'm not even a quarter through. Moderated by: F … This opens a Karma Portal, but there is nothing to do there for now. Exit the capsule, go right twice, press the Ladder Piston, climb down, left once. Pick up the Force Field Plasma Canister as well disabling the shield to the right. Right once, up once, left twice, enter the capsule, place the Data Tape at the bottom right slot. There's a devise with all those labels on it, with similar bells, and columns with lights that might move. You should have 4 rune papers now. One seems to need completion, with oblong recesses in it. This is just a public reminder to everyone that per the site terms you agreed to when you made your account here and decided to post (https://jayisgames.com/support/terms-of-use/#Comment-policies), no profanity is tolerated, and neither are direct attacks on other commenters. All other content is Copyright ©2003-2020 JayIsGames.com. Mouse There's some electric device, that could be a sender or receiver. Down once, left twice, down twice, left once, pick up the Karma Vial. Move the pedestal with a click and place the Explorer's Chip on it. I was able to find a teeny access to Sub 1 in my ventures. The creator, Mateusz Skutnik, has finished up with the best art and longest trek so far. Earlier, there was a screen where you could move a green ball from right to left, and the message said something about Shiva and a ladder. Maybe those cables are communicating with some other machine? 1-1-0 http://imgur.com/jsmNJ9y It's divided into milestones and steps. raw download clone embed print report. There is an AAA Battery behind the bag under the stairs. Step is far right of teleporter, paper is far left. Now where do I find a. There's a Grape Stone in the box on the floor, a Skull in one of the rooms, and a Stabiliser in another. ), 1 triple a battery, 1 plasma charge and a long stick, where do i use them? JiG is on Patreon and Needs You! Leave the loop, go left three times and up twice. Sub 6? We need to teleport to two places to get them before heading to the portal. Going up from the left bound loop will get you in the up bound loop area one. ive player for 4 hours already and dont want to have to restart but i will if i have to. Travel through the loop until you see a grid with missing corners. Click the lever marked '3' to move the ladder to the ship. Go up. JayIsGames commenter lordofdark - For reference maps and loop info I think the exact same thing happened to me when I accidentally. Right twice, right four times and up once. This game is HUGE. The Door Valve is on the other side of the ship. So very popular that it spawned a 'remix' and a sequel. Go down, left, up three times, right three times, down twice, then finally left once. Up twice, Light Sphere, left once, down twice, right once, pull the right most switch (Unlocks the ladder downward). These sockets are controlled by the two valves in different parts of the loop. I really took my time with this and played for a few hours at a time over 2 days. Place the ashtray to the middle of the room. The valves control which two exits are open at any time. The one in the basement was really confusing, The submachine game seems like a real place, but the portal took us to some electronic world. Press the piston at the bottom left to activate the Karma Portal. Submachine 7: The Core Walkthrough. Go right twice. You get the first Cog Wheel from the box when the totem is set up properly. Put it in the box just off the main route through the powered portal. Explore the oldest sections of Submachine games in order to open up the rest of the options. Leaderboard Guides Discord Website Streams Resources Forum Statistics Sub-games. Open the door. At the far left of the teleporter is a handle, connect it to the drill and open both handles. There's also a magnifying glass that doesn't have an experiment running. And a large portal. 33/3 has much more space inside, and has some kind of order to it. Go to the room that we used to put the Skull into an observation plate. I'm assuming because I haven't found a way past it yet. Wait, you found the wheel?!?! For those that, for whatever reason, do NOT wish to collect the 10 ‘secrets’ in the game: Landing area - do NOT restore the shattered karma portal, Area 100: Now it's so full of this red stuff that we can't go very far. Finish looking the device, enter the room in front of you. - Pick up Secret 1 (on the right wall, close to the lamp). What I think I am missing: one white teleport gem and one ladder piece to use in the 8th chapter section, a valve to use in the loop, a strange valve to use in the mini-shila in 101, cog wheel parts to move ladder in 001. Not a member of Pastebin yet? This place is huge! 33/4 is also large, but as long as we don't go too far and end up at the entrance, we can backtrack through any rooms we visit. Time over submachine 10 walkthrough days and finally back to the edge area ( storage room 32/1 ) unlocked... A way to the portal to find the portal different to the right from the beginning, so no.! 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